Every league answer in one place — all 232 questions, grouped by topic. Pick a topic to open it; nothing else to scroll.
The PRO Roundnet League is a national club-based roundnet league featuring P1, P2, M1, M2, and Women's divisions. Clubs compete throughout the season for standings, Team Elo, playoff qualification, promotion, relegation, and championships. The league is built to create long-term club identity, structured competition, regional growth, and advancement pathways from beginner levels to the highest level of play. The season includes three official matchdays followed by championship playoffs in Orlando, Florida.
The season includes three primary matchdays:
• Matchday 1 — Super Regionals (Las Vegas & Richmond)
• Matchday 2 — Local Conference Competition
• Matchday 3 — Orlando Season Finale. Championship playoff brackets begin Friday evening after Matchday 3 and conclude Saturday.
League standings use a group point system:
• Win = 3 points
• Tie = 1 point
• Loss = 0 points. Group points primarily determine playoff qualification, while Team Elo helps determine wildcard spots and playoff seeding.
Team Elo is the league ranking system used to measure team strength throughout the season. Elo may impact:
• Top bracket qualification
• Wildcard playoff bids
• Seeding
• Division comparisons
• Competitive balancing. Elo updates after each full Matchday rather than after individual matches.
Divisions create balanced competition at every skill level while providing a clear pathway for advancement. The structure helps:
• Reduce major skill mismatches
• Create promotion opportunities
• Encourage club growth
• Reward long-term development
• Allow newer teams to compete meaningfully
Matchday 1 is the opening competition of the PRO Roundnet League season featuring two national Super Regional events. Results impact division standings, Team Elo, playoff seeding, and postseason eligibility.
Las Vegas Super Regional — Buckskin Basin Park
• Las Vegas, NV — June 27, 2026
• Grass Surface. Richmond Super Regional — River City Park
• Richmond, VA — August 1, 2026
• Turf Surface.
No. Clubs only need to attend one Matchday 1 Super Regional to remain eligible for the Top Championship Bracket pathway in their division. Clubs may attend both events for:
• More competition experience
• Additional Team Elo opportunities
• More match data and exposure
• Potential second-event discounts
P1, P2, M1, and Women's Division teams compete at Matchday 1. M2 participation may vary based on event structure and attendance.
Teams may still attend Matchdays 2, 3, and Playoffs, but teams that miss Matchday 1 are ineligible for the Top Championship Bracket pathway and may instead compete in lower playoff or survival brackets.
Grass fields, heat, dry conditions, dirt areas, and harder surfaces. Recommended: knee pads, sunscreen, water, shade/tents, and cooling towels.
Turf fields with possible heat, humidity, rain, and wet conditions. Recommended: knee pads, sunscreen, water, towels, extra clothing, and rain gear.
Matchday 2 shifts competition from national Super Regionals to local conference competition. Clubs compete within their geographic conference for standings, Team Elo, playoff qualification, and division positioning.
Matchday 2 is designed for the full depth of every club and includes all divisions and skill levels from beginners to professional players.
The following divisions compete during Matchday 2:
• P1 — Professional Division 1
• P2 — Professional Division 2
• M1 — Minor Division 1
• Women's Division
• M2 — Minor B, C, D, E, F & G squads
The League is divided into 8 geographic conferences. Matchday schedules and formats may vary slightly by conference.
Conference Matchdays are expected to take place during September and October.
Teams will generally play approximately 5–7 matches during Matchday 2.
The League first schedules matches against divisional group opponents within the conference. Additional matches are then scheduled against teams closest in competitive level. Opponents may come from nearby divisions if needed for scheduling and competitive balance.
Yes. If scheduling requires it, teams may play clubs from nearby divisions and occasionally teams up to two divisions away.
Matchday 2 is the largest participation event of the season and plays a major role in:
• Group standings
• Team Elo movement
• Playoff qualification
• Club development
• Conference competition
Matchday 3 is the final regular season matchday of the PRO Roundnet season and serves as Day 1 of Championship Weekend in Orlando.
Friday, January 29, 2027 / Approximately 8:00 AM – 5:00 PM / North East Regional Park — Orlando, Florida / Turf Fields
All divisions compete during Matchday 3, including:
• P1
• P2
• M1
• Women's Division
• M2 squads
Matchday 3 is the final opportunity for clubs to earn group points, improve Team Elo, climb the standings, and qualify for championship playoff brackets.
Matches against divisional group opponents award group points toward standings. Matches outside the group primarily impact overall Team Elo ratings. Because of this structure, standings can shift significantly throughout the day.
The League first schedules opponents from within each team's divisional group that they have not yet played. If additional matches are needed, teams may be scheduled against nearby competitive opponents to maintain balance and complete scheduling.
Every club is guaranteed a minimum of 4 matches during Matchday 3.
Matches continue throughout the day until approximately 5:00 PM before playoff brackets and evening activities begin.
Yes. Teams may move dramatically in standings, playoff qualification, or seeding based on final Matchday 3 results.
Most league information can be found in this FAQ or in the Player Handbook.
Some situations may not be explicitly covered in the FAQ, Player Handbook, or a player's signed terms and conditions. In those cases, the final judgment will be made by the league managers.
If there are any contradictions or conflicts between these sources, league managers will interpret and apply the rules as they deem appropriate for the league.
Certain rules or procedures may apply differently to the regular season and the playoffs. Appropriate modifications and interpretations will be made as needed.
Championship Playoffs begin Friday evening, January 29, 2027, after Matchday 3 concludes. Bracket play continues Saturday, January 30, 2027, until champions are crowned.
Playoffs take place at North East Regional Park in Orlando, Florida on turf fields.
After regular season matches conclude, the league finalizes standings, Team Elo, playoff qualification, and bracket seeding.
The Slot Choice Ceremony allows top qualifying teams to select first-round playoff matchups based on final standings and league bracket rules.
Slot Choice is planned for the P1, P2, M1, and Women's Top Brackets.
Top Bracket Round of 16 matches begin Friday evening after standings are finalized and Slot Choice is completed.
No. Top Brackets may begin Friday night, while lower brackets and most M2 brackets generally begin Saturday.
Playoff matches use a four-round format with overtime enabled if necessary to determine a clear winner.
Yes. Overtime is used in playoff bracket matches whenever needed.
Survival Brackets are lower playoff brackets where teams compete for placement, podium finishes, and in some cases division survival or relegation protection.
Yes. Lower brackets may still award championships, podium finishes, or division honors depending on the division structure.
Yes. Matchday 3 can significantly impact standings, Team Elo, playoff qualification, and final seeding.
Yes — and it may be the best match of their weekend. The two relegated teams play a final playoff match against each other: for both clubs it is their most competitive game of the Playoffs, and it sets their starting Elo points for Year 2. They drop down as, essentially, the top of P2 next season — so there is plenty to play for.
No. First-time players must normally compete for their closest eligible club unless an official league exception applies.
Boundary rules help:
• Strengthen local clubs
• Maintain competitive balance
• Prevent superteam stacking
• Support conference growth
• Create stronger regional identity
Players who intentionally bypass boundary rules or misuse exceptions may face league discipline, roster removal, eligibility loss, or future Free Agency restrictions.
A player may choose between two clubs if:
• At least one club is within 100 miles
• The two closest clubs are within 50 miles of each other
Example: Waco = 70 miles, Dallas = 90 miles, difference = 20 miles. Because both clubs are similarly close, the player may choose either club.
If one club is more than 50 miles closer and at least one club is within 100 miles, the player must compete for the closer club.
Example: Waco = 50 miles, Dallas = 110 miles, difference = 60 miles. The player must compete for Waco.
A player may choose either club if:
• One of the two closest clubs is over 150 miles away
• The two closest clubs are within 75 miles of each other
Example: Phoenix = 350 miles, Denver = 400 miles, difference = 50 miles. Because both clubs are extremely far away and similarly distanced, the player may choose either club.
Yes, under a limited league exception. All of the following must apply:
• The player has never competed in the league before
• The closest club owner approves
• The player only competes in Minor divisions
• The player does not compete in PRO divisions during Year 1
This rule helps develop newer players, support smaller conferences, encourage expansion, and create additional growth opportunities.
This exception does not apply to the Women's Division.
The league uses roster movement restrictions to:
• Protect club stability
• Reward owners building local communities
• Prevent superteam stacking
• Create long-term club identity
• Maintain competitive balance
The league currently operates primarily under a one-player-in / one-player-out Free Agency structure for contracted players.
An RFA is a player whose current club maintains matching rights during Free Agency. Another club may submit an offer, but the original club may retain the player by matching that offer under league rules.
A UFA is a player who may freely sign with another eligible club under official league Free Agency rules.
Players generally must complete at least two official matchdays to satisfy contract and eligibility requirements.
Depending on the situation:
• Players usually become RFAs after their first contracted season
• Players may become UFAs after their second contracted season
• If a player signs an extension, the contract resets and the following year becomes RFA again
• A player who moves out of conference may join any club in the new conference or remain with their current club
• A player who moves within the same conference generally remains an RFA
If participation minimums are not met:
• The player may lose agency eligibility
• The player may be required to return to the original club
• The league may require another qualifying season
• Contract status may remain incomplete
Generally no. Clubs are typically limited to losing one contracted player per Free Agency cycle, except in approved relocation situations involving players moving out of conference.
This rule helps:
• Prevent roster collapse
• Protect club investment
• Maintain league parity
• Encourage long-term development
P1 is the highest division in the PRO Roundnet League and represents the top level of club competition.
P1 is expected to contain 26 clubs divided into two groups.
The top 6 teams from each group after Matchday 2 make the Power Schedule — every one of them is already in the Top Bracket, playing for seeding (Team Elo + group record). Everyone else plays the Play-In for the final four at-large spots.
The P1 Survival Bracket includes P1 teams that do not qualify for the Top Bracket. Teams compete for placement, podium finishes, and relegation protection.
The bottom 2 P1 teams are relegated to P2 for the following season.
Yes. P1 teams must attend at least one Matchday 1 Super Regional to remain eligible for the Top Championship Bracket pathway.
Yes. A P1 club must bring an M1 team to either Matchday 1 or Matchday 2 for its top squad to remain eligible for the Top Championship Bracket pathway.
A top P1 squad that misses Matchday 3 or Playoffs may lose its place in the league the following season depending on league review and circumstances.
In limited cases, a squad with at least a 50% regular season win percentage across Matchdays 1 and 2 may be permitted to retain division status at league discretion.
P2 is the second professional division in the PRO Roundnet League and serves as the primary pathway into P1.
P2 is expected to include approximately 26–32 clubs divided into two or possibly three groups depending on participation.
The top 6 teams from each group after Matchday 2 make the Power Schedule — every one of them is already in the Top Bracket, playing for seeding (Team Elo + group record). Everyone else plays the Play-In for the final four at-large spots, and one of those spots is guaranteed to a P2 team that attended all three matchdays.
Yes. The top 4 teams from the P2 Top Bracket promote to P1 the following season.
Yes. The bottom 2 P2 teams are relegated to M1 the following season.
The P2B Survival Bracket includes teams that do not qualify for the Top Bracket. Teams compete for placement, podium finishes, and relegation protection.
Yes. P2 teams must attend at least one Matchday 1 Super Regional to remain eligible for the Top Championship Bracket pathway.
Yes. A P2 club must bring an M1 team to Matchday 2 for its top squad to remain eligible for the Top Championship Bracket pathway.
M1 is the highest Minor division and an important part of each club's development structure.
Yes. Every club is expected to field an M1 team this season.
M1 helps clubs:
• Develop future pro-level players
• Build club depth
• Strengthen local programs
• Satisfy league participation requirements for P1 and P2 clubs
M1 teams are divided into 4 groups for standings, scheduling, and playoff qualification.
The top 6 teams from each group after Matchday 2 make the Power Schedule — every one of them is already in the Top Bracket, playing for seeding (Team Elo + group record). Everyone else plays the Play-In for the final four at-large spots, and one of those spots is guaranteed to a Minor team that attended all three matchdays.
Yes. The top 4 teams from the M1 Top Bracket promote to P2 the following season.
Yes. The bottom 2 M1 teams are relegated to M2.
The M1B Survival Bracket includes teams that do not qualify for the Top Bracket. Teams compete for placement and division survival.
Yes. M1 teams must participate in all three matchdays, including at least one Matchday 1 Super Regional, to remain eligible for the Top Bracket.
M2 is the developmental Minor division for newer players, intermediate players, additional club squads, and expanding programs.
Yes. M2 is designed to provide a meaningful and competitive experience for developing players and newer competitors.
Yes. Clubs may bring unlimited M2 teams during Matchdays 2 and 3, subject to league approval and event capacity.
M2 teams are invited to Matchday 1, but participation may vary. M2 competition is primarily emphasized during Matchdays 2 and 3.
M2 teams are placed into 8-team championship brackets based on Matchday 2 and Matchday 3 results.
M2 playoff brackets begin Saturday during Championship Weekend and do not start Friday night.
Yes. The top 4 teams from the highest M2 bracket promote to M1 the following season.
Yes. Beginning in future seasons, clubs may potentially field multiple M1 teams depending on promotion results and league structure.
The Women's Division may use conference-based or club-based structures depending on participation, conference needs, and competitive balance.
Yes. Women may always choose to compete in Open divisions at any Matchday.
Yes. Matchday 1 counts toward Women's standings and postseason positioning.
Yes. Matchday 3 and Playoffs count toward final standings and postseason qualification.
Matchday 2 may vary by conference. Some conferences may host Women's squad events, while others may allow women players to compete with club teams in Open divisions.
The top 3 squads from each group qualify automatically. The final 2 Top Bracket spots are awarded based on Team Elo.
No. The first-time player Minor Division exception does not apply to the Women's Division.
Conference-based squads help developing regions field competitive teams, increase participation, and create a stronger long-term pathway for Women's roundnet within the league.
A first-time player is someone who has never competed in the PRO Roundnet League or official League competition.
A first-time player must normally compete for their closest eligible club unless an official League exception applies.
These rules help protect local club growth, prevent roster stacking, maintain competitive balance, and strengthen regional conferences.
Players may declare one eligible address, subject to League verification:
• Current residence
• Prior residence lived in for 30+ consecutive days since Jan. 1, 2023
• Historical ASL Playoffs or Youth Nationals address
• Prior family home for military, missionary, church, or humanitarian service returnees
Yes. A player may choose either club if:
• At least one club is within 100 miles
• The two closest clubs are within 50 miles of each other
If using an exception to play outside the closest club, the Boundary Exception Form must be submitted.
If one club is more than 50 miles closer and at least one club is within 100 miles, the player must compete for the closest club.
If one of the two closest clubs is over 150 miles away and the clubs are within 75 miles of each other, the player may choose either club.
Yes, but only if:
• The closest club owner approves
• The player has never competed before
• The player only competes in Minor divisions during Year 1
No. A player using the Minor Division exception may not compete in PRO divisions during their first season.
After the season, the player becomes an Unrestricted Free Agent as if relocated, and the address used that season becomes their official League address moving forward.
No. Players or clubs found misusing boundary exception forms may face League discipline, roster penalties, eligibility loss, or Free Agency consequences.
Returning players must remain with their previous club unless officially acquired through Free Agency, relocated outside their conference, or approved through another League exception.
If a player permanently relocates outside their conference, they may join a club in the new conference after League approval and verification.
The player becomes contracted with the new club. If the player completes two Matchdays, they satisfy Year 1 of the contract and become an RFA the following season.
If a player remained with the same club and signed an extension, they must complete two Matchdays to remain an RFA the following season.
If a player stayed with the same club without signing an extension, they must complete two Matchdays to become a UFA at season's end.
The player may fail to satisfy eligibility requirements and could be required to complete another qualifying season before regaining agency eligibility.
Generally no. Players may only represent one club per season unless approved through relocation, Free Agency, or another official League exception.
A player who relocates to a new conference between Matchdays may compete for the new closest club if the original owner approves the move and the League verifies eligibility.
Free Agency is the official League process that allows eligible contracted players to receive offers from other clubs under League rules.
Free Agency restrictions help protect club stability, prevent roster collapse, maintain competitive balance, and reward clubs that build strong local programs.
Each club may generally acquire one contracted player and lose one contracted player during a Free Agency cycle.
Once a club loses one contracted player, additional contracted players from that club generally may not be acquired during that same cycle unless approved under relocation or League exception rules.
If the original club matches the offer, the player remains with the original club under the matched contract terms, subject to League escrow and contract procedures.
If the original club releases the player, the acquiring club may complete the acquisition under League rules, escrow requirements, and transfer procedures.
No. Side deals, tampering, improper funding, manipulation, or attempts to bypass League procedures may result in League discipline.
If escrow is not properly funded, the match or acquisition may be voided and the League may proceed to the next valid step in the process.
Yes. League rulings regarding Free Agency, eligibility, and match/release decisions are generally considered final unless reconsidered by League leadership.
Group Points: Each win in an in-division Group match is worth 3 points. Group Standings are based on points per match, rather than simply total points earned.
Non-Division Matches: Clubs may also be scheduled to play teams outside their division. These matches do not count toward Group Standings points, but they do count toward the team's overall schedule and Elo rating. Elo may be used for playoff seeding, wildcard qualification, and other League purposes.
Points Per Match: To account for clubs playing different numbers of Group matches, the League will divide a club's Group points by the number of Group matches it played or was required to play.
Missing Matchday 1: If a club does not attend Matchday 1, the Group matches it would have been required to play will still be included in its total number of matches when calculating points per match. The club does not receive points for those missed matches. For example, if a club misses 5 required matches at Matchday 1 and then goes 3–1 at Matchday 2, it earns 9 points. Those 9 points are divided by 9 total required matches (5 missed at Matchday 1 + 4 played at Matchday 2), resulting in 1.0 point per match in the Group Standings. A club that misses Matchday 1 is not eligible for the Top Bracket at the Playoffs.
Missing Matchday 2: If a club misses Matchday 2, the League's Matchday 2 forfeit rules apply. Teams that were scheduled, or should have been scheduled, to play the absent club as part of the Group schedule will receive the applicable win and 3 points. See the Matchday 2 – Forfeits & Standings rules for additional details.
P1 & P2 FORFEITS — If a P1 or P2 club participated in Matchday 1 but does not participate in Matchday 2, any matches it would have played as part of its Conference Matchday 2 schedule will be recorded as forfeits.
Qualifying Matches: Only matches the absent team was scheduled to play as part of its Conference Matchday 2 schedule qualify. The absent club receives 0 points and each scheduled opponent receives a win and 3 points. These results count toward the standings, which will be based on points per match.
MINOR DIVISION FORFEITS — A Minor forfeit will be recorded if a club participated with a Minor team at Matchday 1 but does not bring a Minor team to Matchday 2, or if its P1/P2 team participates at Matchday 2 without a Minor team.
Only matches that would have been played against the missing Minor team as part of the Conference Matchday 2 schedule qualify.
For each qualifying forfeit, 3 points are awarded to the opposing club's Minor A team, or to a Minor B team that participated in both Matchday 1 and Matchday 2.
If a club splits its Minor A-level talent between two Minor squads, both squads receive 3 points for the applicable forfeit.
After Matchday 2, the top 6 teams from each group move into the Power Schedule: they play each other on Matchday 3 morning in Orlando. Every Power Schedule team is already in the top bracket — those matches set the seeding, which combines Team Elo + group record.
Everyone who isn't in the Power Schedule plays the Play-In for the final four at-large spots in the top bracket. One of the four is guaranteed to a P2 team that attended all three matchdays, and one to a Minor team that attended all three matchdays.
Once final seeding is set, teams take part in the Slot Choice presentation before the bracket starts: in seeding order, teams choose their first-round opponents from the bottom 8 seeds. Slot choice covers the first two rounds — and if a team upsets a higher seed, it takes that seed's spot in the bracket.
Each squad is required to register and have at least 7 eligible players available at the start of the event. If a registered player does not participate in the squad's first matchup of the event, the squad will receive a 1 match-point penalty in every matchup for the remainder of the event. Exceptions may be granted by the League in limited circumstances. Factors considered include the hardship involved, how many players are affected, the timing of the situation, whether replacement players are available, and whether the issue was within the squad's control. Exceptions are intended for genuine last-minute emergencies and are not intended to apply to squads that simply failed to register or bring a 7th player to the event.
Yes. Squads may register 8 players for additional Matchday flexibility. For the remainder of this section, any reference to a #6 or #7 player also includes an 8th player.
(1) If a player is injured, unavailable, or unable to begin Match 1, that player may be removed from the lineup for the remainder of the matchup. If the removed player was ranked #6 or #7, the squad will receive a 1 match-point penalty at the conclusion of the matchup. If the removed player was ranked #1-#5, no match-point penalty is applied.
(2) If an injury occurs after the matchup has begun, normal replacement rules apply. Any eligible replacement must satisfy all lineup and pair score requirements. Once a replacement player enters the matchup due to injury, that player may not be substituted out for the remainder of the matchup.
(3) If the injured player was ranked #6 or #7 and is unavailable for the majority of the remaining matchup, the League Manager or Tournament Director may assess the 1 match-point penalty. This determination is not automatic and will consider all relevant circumstances, including the timing of the injury, the current score, the availability of eligible replacements, the amount of the matchup missed, and the overall competitive impact.
The 7-player requirement helps preserve competitive integrity, maintain proper rotation structure, prevent unfair roster advantages, and keep matches running smoothly.
The penalty exists because allowing a #6 or #7 player to be removed without consequence could create a roster advantage. Rather than requiring forfeits or leaving matches unplayed, the match-point penalty allows all scheduled matches to be completed, maximizes playing time for both squads, and still provides a meaningful competitive disadvantage to the short-handed squad.
Yes. Clubs may temporarily call up lower division players during a Matchday due to injury under League rules.
No. A lower division squad may continue with 6 active players without receiving a match-point penalty if the absence is due to an approved injury call-up.
Yes. Called-up players may return to their original squad if the injured player later returns during the Matchday.
Both squad captains are responsible for identifying any applicable match-point penalty. The League Manager or Tournament Director will make the final ruling if a dispute arises.
During Championship play, each player on an 8-player squad must sub out at least once during the match.
The League follows the adopted 2026 IRF / USAR ruleset along with official League clarifications and modifications.
Regular season matches are generally two-round matches with games played to 25 and no overtime.
No. Overtime is not used during regular season League play.
Yes. Overtime is enabled during playoff bracket matches to determine a clear winner.
Playoff matches use a four-round format with overtime if needed.
Players should understand equal serving format, drop zone rules, no same-hand tosses, expanded Non-Hitting Zone rules, smaller boundaries, and official League gameplay updates.
Yes. The League may clarify, modify, or enforce rules during the season to protect safety, fairness, competitive integrity, and event operations.
Club owners are responsible for organizing their club, communicating with players, managing rosters, supporting registrations, following League rules, and helping teams attend required Matchdays.
Yes. Owners may also compete if they meet all player eligibility, roster, and League participation requirements.
A club that misses Matchday 3 or Playoffs may become ineligible for League participation the following season. Depending on the circumstances, the owner may also become ineligible as an owner or player.
If a club's top P1 or P2 squad misses Matchday 3 or Playoffs, that squad may lose its League position the following season.
Secondary or lower squads may be relegated to the next lower division if they miss Matchday 3 or Playoffs.
At League discretion, a squad with at least a 50% regular season win percentage across Matchdays 1 and 2 may retain division status.
Minor teams help develop players, build club depth, support conference growth, and strengthen the League long term.
Yes. The League places a major emphasis on scorekeeping and player statistics throughout the season.
Scorekeeping supports accurate results, player statistics, awards, All-Star recognition, rankings, and future League history.
Statistics may impact All-Star eligibility, Top 10 statistical awards, future League recognition, and historical records.
Players and clubs are responsible for ensuring matches are properly recorded. Clubs are encouraged to bring staff, fans, substitutes, or volunteers to assist with scorekeeping. If no outside scorekeeper is available, teams should assign one player on the net to scorekeep during the match.
Players may lose eligibility for statistical recognition, All-Star consideration, or future League awards if matches are not properly scorekept.
Players, coaches, owners, and staff are expected to demonstrate professionalism, effort, sportsmanship, and competitive integrity at all League events.
Prohibited conduct may include harassment, tampering, fraud, escrow manipulation, intentional losing, rule circumvention, misconduct, or actions harmful to League integrity.
Yes. Players or coaches who intentionally harm their team, manipulate outcomes, intentionally lose, or act against the competitive interests of the team or League may face discipline.
League discipline may include warnings, fines, suspensions, eligibility loss, removal from events, contract consequences, forfeiture of points or prizes, or expulsion from the League.
Yes. The League may immediately suspend or remove participants whose conduct creates safety risks, serious misconduct, or harm to League integrity.
Formal grievances must be submitted in writing within 7 days of the incident and include supporting details.
Yes. League discipline decisions are final unless reconsidered by League leadership.
Yes. Unless otherwise arranged, players are responsible for their own travel, lodging, meals, equipment, and personal expenses.
If weather or unsafe conditions occur, the League may delay, shorten, modify, or cancel schedules to protect safety and event continuity.
Play may be delayed, suspended, or relocated according to League safety protocols and event direction.
No. Refunds, credits, or reimbursement for travel disruptions or weather-related issues are not guaranteed.
Yes. Players should prepare for heat, rain, wind, humidity, cold, and changing outdoor conditions.
Players should bring water, food, sunscreen, knee pads, towels, weather-appropriate clothing, shade, and any personal equipment needed for a full day of competition.
Yes. By participating, players grant the League, clubs, sponsors, and approved media partners permission to use names, likenesses, photos, videos, and voice recordings for League-related purposes.
Player photos may be used for rosters, graphics, broadcasts, awards, promotional materials, websites, social media, and League history.
Players should upload a clear, forward-facing photo with only one person visible. Group photos, blurry images, side shots, or unserious photos may not be used.
Use of League logos, sponsor marks, and official branding must follow League guidelines and approval requirements.
Players and clubs must follow official League equipment standards for the season. The League currently uses the Spikeball Titan set and Atlas balls.
Yes. The League may approve expansion clubs based on geography, ownership, conference balance, player base, and long-term viability.
Division placement is determined by the League using competitive level, roster strength, conference needs, and available division structure.
Yes. Groups may be adjusted before the season based on participation, travel, new clubs, and final squad counts.
No. Groups remain subject to change before the Las Vegas Matchday based on registration numbers, club participation, and Super Regional attendance.
Matchday 1 registration opens May 20, 2026.
Early bird pricing is scheduled to run through June 19, 2026.
Matchday 1 schedules are expected to be released in mid-June 2026.
Yes. Schedules may change due to registration numbers, travel plans, weather, division adjustments, or League operations.
Yes. Groups may change before the Las Vegas Matchday depending on final participation and which clubs attend each Super Regional.
Players should use official League channels, registration pages, and www.PROroundnet.com for the latest schedule information.
Promotion and relegation create a merit-based system where performance matters. Teams can earn promotion, fight to avoid relegation, and build toward long-term competitive goals.
Club identity helps create stronger communities, player loyalty, local development, fan engagement, and a more professional league structure.
Player movement limits help prevent roster collapse, reduce superteam stacking, and maintain competitive balance across the League.
Full-season participation protects scheduling integrity, supports sponsors and events, creates fair standings, and ensures playoff spots are earned through consistent competition.
Minor teams help clubs build depth, recruit new players, grow local communities, and develop future P1 and P2 talent.
The League aims to build a sustainable, professional, club-based roundnet system with strong local clubs, meaningful statistics, promotion and relegation, competitive divisions, and a clear pathway from beginner to pro-level play.
Escrow is the League's payment protection system used for approved player contracts and compensation agreements.
Escrow helps ensure player compensation is funded, transparent, and processed according to official League contract procedures.
Player payments may be released in portions after participation requirements are satisfied at official Matchdays, according to League escrow rules and contract terms.
Yes. Participation requirements may affect when funds are released and whether players remain eligible for payment.
Depending on the escrow process, players may need to log in, request payment release, or message the League after each Matchday.
Escrow and payment disputes are resolved by the League office according to League rules and contract procedures.
Yes. The League has final authority over eligibility, contracts, Free Agency, ownership, club participation, boundaries, escrow, discipline, and any situation not clearly covered by existing rules.
Yes. The League may clarify, interpret, modify, or enforce rules as needed to protect competitive balance, club stability, financial accountability, and long-term League durability.
The League may close, interpret, or convert loopholes into enforceable rules at any time to preserve fair competition.
Yes. League determinations are final unless reconsidered by League leadership.
Yes. The League may address unforeseen eligibility issues, ownership disputes, relocation questions, Free Agency problems, or conduct harmful to League integrity.
Yes. Year 2 conduct, participation, Free Agency activity, owner behavior, and club stability may influence future League rules and structure.
Yes. Groups, divisions, schedules, and event structures may change based on registration, travel, expansion clubs, venue needs, competitive balance, or League operations.
No. Each player may declare one eligible address, may be subject to League verification.
Eligible addresses may include:
• Current residence verified by lease, utility bill, school, work, ID, or similar documentation
• Prior residence lived in for at least 30 consecutive days since Jan. 1, 2023
• Historical League address used for ASL Playoffs or Youth Nationals
• Prior family home for military, church, missionary, or humanitarian service returnees
No. A contracted player remains assigned to their current club unless Free Agency, relocation, dissolution, or another League-approved exception applies.
In limited cases, overlapping boundaries may allow a contract to be terminated if the player never competed in PRO and both club owners plus the player approve the release.
No. Majority owners may not enter Free Agency while holding ownership.
Yes. Majority ownership may transfer with League approval and must follow League governance requirements. Ownership may not be used to manipulate eligibility or roster rules.
Yes. Clubs may extend their own players up until September 1, subject to League rules and escrow requirements.
If two offers have the same amount, the offer submitted to the League first is considered first.
Expansion clubs generally cannot lose signed players during their first Free Agency window, but they may still acquire one Free Agent.
Yes, but only in limited relocation situations where the losing owner agrees and the players are genuinely moving, not being taken through standard Free Agency.
No. Player-funded escrow deposits are prohibited and may result in League discipline.
No. Contracts must be fully monetized and fully guaranteed. Bonuses, incentives, deferred guarantees, equipment substitutions, and non-cash benefits are not allowed unless approved by the League.
No. There is no salary cap in Year 2.
Yes. The minimum contract value is $30.
A signed player who does not participate in any official Matchday may be released without earning RFA qualification.
Once a signed player competes in one official Matchday, the player becomes fully contracted and begins their rookie year under League rules.
Yes. Players generally must complete at least two Matchdays or Playoffs to satisfy Free Agency eligibility requirements.
Their Free Agency status may reset, and their next season may return them to their boundaried club as a new signed player, depending on League review.
Yes. The League may investigate improper funding, side deals, escrow manipulation, artificial contract values, roster manipulation, or similar concerns.
Penalties may include contract voidance, suspension, financial penalties, loss of Free Agency privileges, loss of eligibility, multi-season discipline, or removal from the League.
Players, owners, coaches, and staff should rely on official League channels, forms, registration pages, and www.PROroundnet.com for current information.
New this season, every team will have a Team Elo Rating that measures performance throughout the regular season.
Starting Team Elo: Each team's starting Team Elo is based on where they finished at the conclusion of the previous season, with playoff performance carrying the greatest weight. Teams that finished higher at last season's playoffs will begin the new season with a higher Team Elo.
How Team Elo Works: Team Elo is updated after each matchday, not after each individual match. A matchday consists of 3–6 matches, and all results from that matchday are used together to calculate each team's updated Team Elo. Rating changes are based on the quality of opponents faced throughout the matchday:
• Defeating teams with higher Team Elo ratings earns greater rewards
• Losing to teams with lower Team Elo ratings results in larger penalties
• Results against similarly rated opponents produce smaller rating adjustments
Matchday Format: Matchday 1 features opponents within your division who have similar starting Team Elo ratings, creating balanced opening matchups. Matchdays 2 and 3 introduce local cross-division matchups, where teams may face opponents outside their division. These matches can create significant Team Elo movement, as wins over highly rated teams are rewarded and losses to lower-rated teams carry a greater impact.
Official Team Elo Release: Although Team Elo is updated internally after Matchday 1, the rankings will not be published until after Matchday 2. The first official Team Elo rankings will reflect the combined results from both Matchdays 1 and 2.
Championship Impact: The official Team Elo rankings released after Matchday 2 will be used to help determine:
• Championship seeding
• At-large selections in each Open Division
Teams will then have one final opportunity during Matchday 3 to strengthen their résumé before the postseason. Additional details about the Team Elo formula and championship selection process will be released following Matchday 2.
Email the league office at playoffs@proroundnet.com, follow @proroundnet on Instagram, and watch the Live page for scores, schedules and stats as they're posted.